SMAA in GLSL version 130


There are tons of AA around, but so far, non has beat SMAA (Enhanced Subpixel Morphological Antialiasing) in lower GPU resource & higher quality.

Original research:

OpenGL GLSL implementation (usable in Blender):

The code above is worth taking a look at. It is way lighter than Blender’s MSAA & FSAA.

MIT licensed.