A list of games to share with that game dev you mention:
GuiltyGear xrd (Opening and characters)
Atelier Firis: The Alchemist and the Mysterious Journey
Prince of (persia 2008)
No more heroes
Zone of the Enders
Dragon Ball games
Jojo's Bizarre Adventure All Star Battle
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Dragon Quest VIII
Ni no Kuni
A "Periodic Table of Edge Detection" would be interesting:
On the Left you will have the objective ones, like Silhouette, Contour, Intersection and Sharp Edges.
On the Right the subjetive like flow of the wind, shouts or fast focus, and speed representation in the edge of a punch.
In the middle you could have smoke, clouds, godrays, metal paint reflections, and riples in substances.
At the Top there will be inner edges, the ones representing cracks in glass, coins inside acrylic, stuff inside ice, electronics inside translucent cages, iris details, car light details, etc.
And at the Bottom, well, the color edge detection found in pictures, posters, magazines, and suden changes in the skin, like moles, veins, scars, fabric pattern, change or hair colors, like zebra, tiger and such.
kind of D&D Alignment
pd: sorry to bump!