Each of the major feature will have their own modifiers.
- AO (invert AO, 2D color ramp)
- Mist (2D color ramp)
- Screen space effects [halftone, rays, bloom, glow, DoF, screen noise, hatching (note: there is surface hatching too but not here), Stippling, texture]
- Sky (sky color, position, cloud type, 2D color ramp)
Still using the layer system but their “blend modes” are different. Some don’t interact with each other. Kinda like modo’s old shader layer system. ie, sky don’t interact with AO, Screen space always on top, etc.
Another part is lighting management. This should be easy, other software have good examples. Should lighting management be in the world tab too?