Note 1: BEER dev fund status: 21% (~USD 4200)
Note 2: BEER is non-photorealistic OpenGL renderer for Blender
Note 3: Meeting via FB group PM
BEER as a minimum viable renderer
What BEER will look like as a minimum viable renderer?
Few basic shaders with shader system roughed out, shader layer working & render passes working
Reason: limited resource for the initial funding, make BEER extendable early
Good functional requirements document required.
Parts that make BEER:
Shader system (to make shader easy to add by coders, basically all input data)
- Object shaders
- World shaders (ie: cloud/mist)
- Screen Space shaders (ie: blur/glow/ray/color adjustment)
Shader Layer System (to stack shaders and blending between them)
Render Passes System (break render into passes, fully user defined)
Shader Animation UI (expose shader UI to 3D view for animation, low priority)
Functional Design Requirements Document (FDR doc) will help to at least understand what we want and, later, define what we need.
Next meeting will go thru each part 1 at a time.
edit: 1 missing part, lamp management system